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Speaking at Casual Connect Kyiv

7th October 2011 Blog, Community & Events

FITCI will be speaking at Casual Connect Kyiv I’m really excited about my session and the event. Casual Connect is all about casual gaming the event is under the Casual Games Association which organizes a number of events in different locations to include Europe, Seattle and Singapore. Founded in 2005, the Casual Games Association is a professional international trade organization providing educational resources and community support for those involved in creating games for the mass market consumer. There is more so make sure to check out there site, they even have a great magazine.

 

My session – Beyond the Expected: Get Creative with Leaderboards, Scoring and Achievements!

In today’s market developing games is becoming more competitive were most of the time is spent on the actual game very limited time is spent on leaderbaords, scoring and game achievements yes every game has a scoring system but how creative is it?

 
Creative leaderbaords, scoring and game achievements can have huge impact on your game and when you consider having your game accessible on different platforms this issue becomes much more important.

 
In this session we will cover the benefits of leaderbaords, scoring and game achievements how you can be creative when adding this features into your games. We will talk about the importance of cross platform and go beyond the basic covering user login to advanced features. We will cover the Added value this can bring to your game and how it can help your game be successful and improve revenue.

 
If your attending the event make sure to attend my session its on the second day at 16:00

 

Session that I’m looking forward to

Games as a Product vs. Games as a Service – Alexander LYSKOVSKY, CEO, Alawar Entertainment

Ensuring Success by Putting Your games Everywhere – Neal SINNO, VP Business Development, Arkadium

Cross Platform – How to Hit the IP Homerun – Mikael SVENSSON, Biz Dev Director, King.com

Mobile Games: Development is Only Half the Battle – Alex EGOSHIN, Head of Mobile Production, Alawar Entertainment

UI, User flow, and User Experience Design: Three Related Challenges That Define Your Game Experience – Valeriy ORLOV, Art Director, Valart Studio

New & Exciting: Gamification – van TKACHENKO, CEO, Signus Labs

Jack in to the Matrix of Sound – Dmitry KUZMENKO, Founder, Strategic Music

Where’s The Weirdest Place You’ve Ever Played Angry Birds? – Ville HEIJARI, VP Franchise Development, Rovio Mobile

The Ultimate iOS & Android Freemium Gaming Overview – Iain WILSON, Publishing Director, Flurry Europe

Browser-based Mobile Social Gaming: Distribution Beyond the App Stores – Laurens RUTTEN, Founder and CEO, BoosterMedia

Ten Social Design Tips to Level Up Your Mobile Game – Oscar CLARK, Evangelist, PapayaMobile

Monetizing Flash Games Across Different Platforms – Panel

Flash to the Core or Secrets to Social Game Success

Earn Millions With Casual Gameplay – Anton VOLKOV, CTO & Co-founder, AlternativaPlatform

 
I left some session spots open as I can’t decide and always change my session’s last minute I also prefer to attend English speaking sessions but I understand there well be live translation.

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appreciated comments
  1. 1
    almogdesign October 6th, 2011 on 23:49

    Blog post about my session at Casual Connect Kyiv – http://t.co/YImd1Cyw #scoreoid #casualconnect

  2. 2
    almogdesign October 7th, 2011 on 02:08

    Speaking at Casual Connect Kyiv http://t.co/Q7WcYwbz

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